Personal Work

Dungeons and Dragons Campaigns

I have been the game master for multiple Dungeons and Dragons campaigns that have stretched for years at a time. Every week I’m able to exercise my creative muscles in narrative, level, and systems design. I write every story beat, design every combat encounter, and create every item my players discover. I strive to make my campaigns unique, handcrafted experiences tailored to what my players enjoy.

Boss Fight Example:

Block Dog

A class assignment wherein I created all sound effects within the game exclusively using foley work.

Try it for yourself!

Link

Woods of Rage

A short action game I made during a pre college course as part of a team. I designed all enemies, player weapons, and created both the music and sound effects.

Dishonored 2 Sound Redux

A short gameplay clip from Arkane Studios’ Dishonored 2 with a custom soundscape I created overlaid on top of it.

Mother?

Mother? is a short narrative game I created to experiment with horror storytelling and audio.

Click on the image to play for yourself!